namespace Table.DataModel
{
    public class TableAutoChessHeroChess
    {
        /// <summary>
        ///chessId
        /// </summary>
        public int chessId;
        /// <summary>
        ///英雄Id
        /// </summary>
        public int heroId;
        /// <summary>
        ///星数
        /// </summary>
        public int star;
        /// <summary>
        ///排序分数
        /// </summary>
        public int sortScore;
        /// <summary>
        ///购买价格
        /// </summary>
        public int buyPrice;
        /// <summary>
        ///出售价格
        /// </summary>
        public int sellPrice;
        /// <summary>
        ///扣血
        /// </summary>
        public int hpCost;
        /// <summary>
        ///召唤物消耗的血量
        /// </summary>
        public int summonHpCost;
        /// <summary>
        ///普通攻击
        /// </summary>
        public int DefaultSkill;
        /// <summary>
        ///普攻技能等级
        /// </summary>
        public int defaultSkillLevel;
        /// <summary>
        ///主动技能1AI权重
        /// </summary>
        public int skill1AIWeight;
        /// <summary>
        ///主动技能1
        /// </summary>
        public int skill1;
        /// <summary>
        ///主动技能1等级
        /// </summary>
        public int skill1Level;
        /// <summary>
        ///主动技能2AI权重
        /// </summary>
        public int skill2AIWeight;
        /// <summary>
        ///主动技能2
        /// </summary>
        public int skill2;
        /// <summary>
        ///主动技能2等级
        /// </summary>
        public int skill2Level;
        /// <summary>
        ///主动技能3AI权重
        /// </summary>
        public int skill3AIWeight;
        /// <summary>
        ///主动技能3
        /// </summary>
        public int skill3;
        /// <summary>
        ///主动技能3等级
        /// </summary>
        public int skill3Level;
        /// <summary>
        ///大招AI权重
        /// </summary>
        public int ultimateSkillAIWeight;
        /// <summary>
        ///大招
        /// </summary>
        public int ultimateSkill;
        /// <summary>
        ///大招等级
        /// </summary>
        public int ultimateSkillLevel;
        /// <summary>
        ///主动技能456... skill4Id,skill4Level,skill4Weight&&skill5Id,skill5Level,skill5Weight
        /// </summary>
        public int activeSkills;
        /// <summary>
        ///主动技能,level&&主动技能,level
        /// </summary>
        public string skills;
        /// <summary>
        ///被动技能,level&&被动技能,level
        /// </summary>
        public string passiveSkills;
        /// <summary>
        ///攻击
        /// </summary>
        public double atk;
        /// <summary>
        ///防御
        /// </summary>
        public double def;
        /// <summary>
        ///血量
        /// </summary>
        public double hp;
        /// <summary>
        ///速度
        /// </summary>
        public double speed;
        /// <summary>
        ///暴击
        /// </summary>
        public double cri;
        /// <summary>
        ///抗暴
        /// </summary>
        public double anticri;
        /// <summary>
        ///命中
        /// </summary>
        public double hit;
        /// <summary>
        ///闪避
        /// </summary>
        public double dodge;
        /// <summary>
        ///暴击伤害系数
        /// </summary>
        public double cridamage;
        /// <summary>
        ///格挡
        /// </summary>
        public double block;
        /// <summary>
        ///破击
        /// </summary>
        public double antiblock;
        /// <summary>
        ///抗全
        /// </summary>
        public double antiwhole;
        /// <summary>
        ///技能AI循环顺序，以逗号分隔技能，以分号分隔回合，不填则按顺序释放技能和大招（0为只放普攻，123为技能，4为大招）
        /// </summary>
        public string skillAI;
        /// <summary>
        ///格挡伤害
        /// </summary>
        public double blockdamage;
        /// <summary>
        ///治疗暴击系数
        /// </summary>
        public double critreat;
    }
}
